LockScreenStatusEntry
One entry in the lock screen status widget strip.
struct LockScreenStatusEntry
Initializers
init(from:)
init(from decoder: Decoder) throws
Older persisted entries predate an explicit cadence flag. Preserve their established interpretation by deriving cadence from progress when the new key is absent.
init(id:systemImage:text:detail:roundedCenterText:roundedBottomText:progress:)
init(id: String, systemImage: String, text: String, detail: String? = nil, roundedCenterText: String? = nil, roundedBottomText: String? = nil, progress: Double? = nil)
Creates an entry. Everything past text is optional chip payload; omitting all of it produces the plain horizontal strip entry. This is the original ABI entry point. Keep its exact symbol and infer cadence from ring progress so pre-cadence droplets retain their behavior.
init(id:systemImage:text:detail:roundedCenterText:roundedBottomText:progress:ticksEverySecond:)
init(id: String, systemImage: String, text: String, detail: String? = nil, roundedCenterText: String? = nil, roundedBottomText: String? = nil, progress: Double? = nil, ticksEverySecond: Bool)
Creates an entry with an explicit display cadence.
Properties
detail
let detail: String?
Secondary label beside text in the horizontal strip style, for example a mode name. nil shows the primary text alone.
id
let id: String
Stable identifier within the droplet.
progress
let progress: Double?
Ring progress in 0...1 for the rounded strip style, for example a timer's remaining fraction. nil draws the idle arc.
roundedBottomText
let roundedBottomText: String?
Caption under the ring in the rounded strip style. nil falls back to text.
roundedCenterText
let roundedCenterText: String?
Compact value rendered inside the ring in the rounded strip style. nil falls back to the SF Symbol.
systemImage
let systemImage: String
SF Symbol shown in the strip.
text
let text: String
Short status text, for example a remaining time.
ticksEverySecond
let ticksEverySecond: Bool
Whether the host should re-render this entry at second cadence while the display is awake. This is intentionally independent from progress: a timer can update its text every second without rendering a rounded progress ring.